The UFIT Center for Instructional Technology & Training is always exploring and assisting faculty with implementing new learning technologies and tools. We seek to understand and demonstrate the ways that technology will have an impact on teaching and learning at the University of Florida.
Have an idea for using technology to transform teaching or learning in your course? We would love to assist you on your journey! Contact us to get a consultation on education technologies, to get assistance with the process of approving new learning tools at the University of Florida, or to explore ways to overcome teaching challenges!
UFIT is currently conducting a pilot of Gradescope through Summer 2023. Gradescope is a feedback and assessment tool that accelerates grading workflows for closed and free-response questions. Learning Innovation Technologies has more information on the Gradescope pilot and how faculty can become involved.
There are many innovations that impact teaching and learning at UF, now or in the future. Below are a few categories of technology that the UFIT Center for Instructional Technology & Training is exploring.
Below are a few specific projects built or being developed by the UFIT Center for Technology & Training. Request a consultation if you would like to explore a technology with our assistance!
Many tools exist to edit and host virtual tours of locations created with 360° cameras. The CITT has experience with several solutions to providing virtual tours including Google Tours, Canvas, Mediasite, Matterport, and others.
In a UF Legal Psychology course, a chatbot was used to interact with students by role-playing as a defense counsel in a fictional legal case. Using artificial intelligence and natural language processing, students were able to pose as a consultant and ask questions to ascertain if improper biases or procedures existed.
As part of a team building and ice-breaking exercise for the CALS Teaching Symposium, a clone of Wordle, the popular New York Times game, was created that only accepts one guess per participant. By working with teammates at a table, groups were able to solve the puzzle and open the doors to discussing the different types of team-based learning that can be implemented in UF courses.